Sanatorium

Group project with 4 others. I made the models, textures and shaders for the building, not including the ivy, lanterns or planks nailed onto windows/doors. I think it turned out okay for the amount of time we were given, but everything was kind of rushed. Tools used were Maya, ZBrush, Photoshop and xNormal. Rendered in UDK.


Click the images to view the full-sized versions.





Wireframes:
(Some parts I had to keep more dense than I would have liked for vertex blending reasons)